Game Design

Rule the Tides

An iPad game that allows the player to draw a path with their finger for the their boat to follow.  The user can also fire cannons mounted on the side of the ship to destroy enemies that are preventing them from arriving to port.  This was done over the course of a semester in collaboration with Electronic Arts' Office of the Chief Creative Officer to see if the interaction between two games over a cloud server is fun or even interesting.

Pair-of-Dice Lost

A dice game made for a school assignment.  The object of the game is to roll your way out of Hell using two dice.  Roll a 2 through 6 to move up a ring, roll a 7 stay and you will stay where you are, or roll an 8 through 12 to move down a ring.  Each circle has its

own special rule that applies when you enter it.  For example, if you are in Gluttony, then you can roll again if you dislike what you initially rolled.

© 2017 by Christian Cashman. All rights reserved